I personally think it's one of the most all-around solid combinations in the game. You do lose out on a stun, but you gain in accuracy. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. Ruins Bosses, Warrens Bosses, Weald Bosses, Cove Bosses, Darkest Dungeon Bosses Necromancer, Swine, Hag, Siren, Shuffling Horror Prophet, Flesh, Brigand. ago by NotromanRoman Ideal team comp for weald Ok so I've done expeditions into the weald and three times in a row I had to abandon the campaign because multiple heroes were afflicted. (I haven't been to the darkest dungeon yet but am close) I'm interested to know what heroes/party composition you think is best to tackle the Weald. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Best Weald party The Weald seems to be, for me, the toughest area in the game. Vestal - Bounty Hunter - Houndmaster - Man At Arms I recently had a very successful Champion run with the following party:
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